0 |
Fertility |
lands + farm + farmers |
Increases the productivity of lands and buildings used for food production by boosting the efficiency of farmers. |
1 |
Diligence |
lands + forest + stoneMine + woodcuters + stoners |
Enhances the output of lands and buildings used for wood and stone production, while also improving the performance of woodcutters and stonemasons. |
2 |
High spirits |
2 * (lands + farmers + woodcuters + stoners + druids) |
Boosts the overall morale and productivity of the empire by increasing the effects of lands and total population. |
3 |
Magic fluid |
2 * (lands + druids + fountain) |
Enhances the effectiveness of lands and buildings dedicated to mana production~~, as well as empowering the abilities of druids.~~ |
4 |
Magic Boost |
10 * lands * druids |
Amplifies the power of magic within the empire by multiplying the number of lands and druids. |
5 |
Military Boost |
30 * lands * army pop |
Strengthens the empire's military forces by significantly increasing the effectiveness of lands and army population. |
6 |
Thieves Boost |
30 * lands * Thieves |
Empowers the thieves within the empire, improving their efficiency and results by multiplying the number of lands and thieves. |
7 |
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8 |
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9 |
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10 |
Infertility |
2 * (lands + farm + farmers + druids) |
Damages enemy lands and buildings used for food production, impacting their ability to sustain their farmers. |
11 |
Negligence |
2 * (lands + forest + stoneMine + woodcuters + stoners + druids) |
Harms enemy lands and buildings used for wood and stone production, affecting the productivity of their woodcutters and stonemasons. |
12 |
Low spirits |
4 * (lands + farmers + woodcuters + stoners + druids) |
Reduces the morale and productivity of the enemy by doubling the negative effects of their lands and total population. |
13 |
Toxic fluid |
8 * (lands + druids + fountain) |
Corrupts the enemy's lands and buildings used for mana production, weakening their ability to harness magical energy and hindering their druids. |
14 |
Tornado |
8 * (lands + druids + fountain) |
Unleashes a powerful storm-like effect on the enemy's lands and buildings used for food production, causing significant disruption to their farmers. |
15 |
Storm |
8 * (lands + druids + fountain) |
Generates a destructive storm that targets the enemy's lands and buildings used for wood production, impacting the performance of their woodcutters. |
16 |
Earthquake |
8 * (lands + druids + fountain) |
Triggers a destructive earthquake that affects the enemy's lands and buildings used for stone production, impacting the efficiency of their stonemasons. |
17 |
Elemental Imbalance |
8 * (lands + druids + fountain) |
Creates an imbalance in the enemy's lands and buildings related to mana production, affecting the abilities and control of their druids over the elements. |
18 |
SpectralLarceny |
8 * (lands + druids + fountain) |
Create a spectral or ethereal quality of the spell, indicating the ability to steal or drain the opponent's gold through magical means. |