In BlockBased Lords, the game map is generated using Perlin noise, which creates a natural terrain of:

Each tile has a land type (0–3), and when a player places a building on it, the building is compared to the terrain to check if it's "well-placed":

Land Type Recommended Building
0 = Water
1 = GrassLand Storages
2 = Farms 1 = Farms
3 = Forest 2 = Forest
4 = Rocky 3 = Stonery
5 = Mana 4 = Mana Fountain

Rule of thumb:


🏗️ Building Coefficient Bonus

Each resource production function checks how many of your buildings are placed on the correct land type.

This adds a terrain strategy layer to the game — placing a building in the right biome gives a big bonus to its output.

🌍

Farms, forests, stoneries, and fountains are counted as well-placed when built on the appropriate terrain type (based on Perlin noise landType 1–4).

A minimum efficiency of 30% is guaranteed.

Your production output is now directly affected by building placement: