In BlockBased Lords, the game map is generated using Perlin noise, which creates a natural terrain of:
Each tile has a land type (0–3), and when a player places a building on it, the building is compared to the terrain to check if it's "well-placed":
| Land Type | Recommended Building |
|---|---|
| 0 = Water | |
| 1 = GrassLand | Storages |
| 2 = Farms | 1 = Farms |
| 3 = Forest | 2 = Forest |
| 4 = Rocky | 3 = Stonery |
| 5 = Mana | 4 = Mana Fountain |
Rule of thumb:
Each resource production function checks how many of your buildings are placed on the correct land type.
50%.This adds a terrain strategy layer to the game — placing a building in the right biome gives a big bonus to its output.
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Farms, forests, stoneries, and fountains are counted as well-placed when built on the appropriate terrain type (based on Perlin noise landType 1–4).
A minimum efficiency of 30% is guaranteed.
Your production output is now directly affected by building placement: