- Game is based on Turn mode per epoches.
- Each epoche players can play defaulty 15 turns.
- One epoche is specified per turn in blocks sum. → 120 = 2mins for Lattice testnet
- Any player can play max 3 epoches in row , one epoche = max 45 turns.
- Any new turn each player receiving resources production according buffs / curses from happiness (30-99) and spells.
- Feature about “Happiness” ResourceType = 0 value limits 0-99 ⇒
if enough food requested vs food production on start of turn = +1 happiness and
if enough spell power HighSpirit + 2 happiness, between 33-99 happiness production boost
- Deadloop can hapens if FoodProduction - FoodReqeust < 0 and happiness < 33 , Recommended to recruit more farmers instead army! Counter all negative spell’s…
- KEEP HAPPINESS ON MAX!
- Armies should lost , draw and win battles in defence or in attack - stolen lands and lower happiness -5
- Thieves should lost , draw and win robberies in defence or in attack - stolen resources and lower happiness -3
- primitive market to trade resources for gold → working on nuts… ;)
- Limit players: only 50 hero to mint
- Start shield for all players: first 3 epoches of world
- Max lands to buy: 500
- target or source of attack: min 200 Lands
- 5 times attacks and thieves to target and max 5 per owner.
- max 25 attacks per target
- cast positive spells to self
- counter spell for activated negative spell
- cast spell mana to gold